If you have ever dealt with AI before, you will know that every little bit of debugging information will help. Or, if you have built some sort of way-point system, you will know that it’s difficult to keep track of all the points in a path. That’s where this tutorial comes in. We will learn […]
So, you load your sprite into the unity editor. You drop it into a scene to start animating, but something looks wrong — it’s all blurry! You may have seen what i’m talking about in the picture below. Frustrating, right? Well you will be glad to hear the answer is simple. The most likely cause […]
Whether you are spawning enemies or loot, almost every game needs some sort of spawning system. In this tutorial, we are going to learn how to build a random spawner script. Planning First we need to define what our script is going to do. You can some it up with the four points below. Keep […]
We’ve all encountered this when trying to make a game before. You’ve sat at your desk thinking, “What is the fastest way I can implement a save system?”. Save systems are one of those things you need, but you don’t want to spend a bunch of time on — time that could be spent on […]
A parallax effect is a great way to add depth to your game. First we need to define some variables. Camera is self-explanatory, you assign the camera object to it. SpeedCoefficient is what percent to slow down or speed up when the camera moves.