Game Development

Materials vs Textures vs Shaders

In the game development space, you may find the terms materials and textures used interchangeably. “These textures look great!”, “Cool shaders!”, and “That material looks really realistic!” are common remarks from casual gamers. But what exactly is the difference? Are materials and textures really the same thing? Textures A texture is simply an image; no […]

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Game Development

Why are Normal Textures purple?

If you have spent any time with game engines like Unity or Unreal, or rendering engines like Blender, you have probably seen a purple texture called a Normal Texture. But have you ever wondered why it’s that eye-bleed-triggering shade of purple? A normal map is 3D A normal map isn’t just one shade of purple, […]

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Game Development

The 5 Basic Types of Textures

Have you ever wondered if there is more beyond albedo textures? Have you ever thought about how a normal texture works, and why it’s purple? What about the difference between height maps and normal textures? Read on to learn the most common types of textures used in game design. Albedo An albedo texture give color […]

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Game Development

5 Ways to Promote Your Game for Free

Let’s face it — you can make an awesome and unique game, but if no one sees it, no one will buy it. If you don’t already have a large presence on social media, or have traction through some other medium, you game might never take off. However, there are great ways you can promote […]

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Game Development

TCP/IP Basics for Unity Developers

For many, IP is one of the things you can just grasp the basics of and make it through life. However, if you want to build a multiplayer game, more than the basic knowledge of TCP/IP and its protocols is needed. Don’t let the big acronyms scare you — IP is a logically organized standard. […]

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